AI Insights · Timothy · April 2022
Top 5 Fashion Games in Oceania: Q1 2022 Performance
Discover the performance of the top 5 fashion games in Oceania during Q1 2022, including weekly revenue, downloads, and active users.
Throughout Q1 2022, the top fashion games in Oceania demonstrated varied trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at how these games performed.
Project Makeover from Magic Tavern, Inc. saw a steady weekly revenue, peaking at approximately $123K in mid-January before slightly declining to around $119K by the end of March. Weekly downloads for the game started at around 25K and gradually decreased to approximately 11K. Meanwhile, weekly active users fluctuated between 140K in early January and around 118K by the end of March.
Crowdstar LLC's Covet Fashion: Dress Up Game displayed a more varied revenue pattern, with a notable peak at around $40K in mid-February. Weekly downloads saw a significant drop from approximately 2.7K in early January to around 720 by the end of March. Active users also decreased, starting at around 9.6K and ending the quarter with roughly 7.3K.
RuPaul's Drag Race Superstar by Eastside Games experienced a decline in weekly revenue, starting at around $23K and dropping to approximately $12.5K by the end of March. The game’s weekly downloads also saw a decline, from about 3.8K in early January to under 800 by the end of March. Active users decreased from around 11.2K at the start of the quarter to roughly 6.3K by the end.
Nordcurrent UAB's Pocket Styler: Fashion Stars showed consistent weekly revenue, with figures hovering around $14.7K in early January and ending at approximately $8.6K by late March. Weekly downloads started at around 7K and saw a gradual decline to about 1.9K. Active users dropped from around 15.8K at the beginning of the quarter to approximately 8.2K by the end.
Lastly, Shining Nikki-Fashion Makeover by Paper Games had a more fluctuating revenue pattern, peaking at around $24.5K in late January and ending at roughly $7.6K by the end of March. Downloads remained relatively stable, starting at around 1K and ending at about 1.1K. Weekly active users showed minor fluctuations, starting at around 4.3K and ending the quarter at approximately 4.3K.
For more detailed insights and data on app performance, visit Sensor Tower.